![]() Is there a way to make it so you have to strike them before they die? Maybe a way to subtract the full value of their current health after being hit? r10 for weapons = 80001 and all others seem to be 0, if that helps. If the above doesn't work this maybe could:īoth of these examples make enemies die as soon you enable it. code from here till the end of the code will be used to disable the cheat Ok I if that is what you wan't this should work:Īobscan(INJECT,45 89 74 15 00 89 EB) // should be unique ![]() The team released Cemu 1.15.3b earlier this. The game now runs on different systems at 60 frames per second and in addition, various graphics settings can be adjusted and improved. ![]() Yes, if you have some example code, that'd be perfect. Wii U emulator Cemu was able to run The Legend of Zelda: Breath of the Wild on PC shortly after release, but the developers have made impressive progress since then. ![]() I'd be happy with every other item in the game being 1 hit destroy (enemies, trees, boxes).
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